Gets the user's input setting. Usually a key code; for example, "forward"
returns KeyCode.W
by default.
If this function returns 0, either the key is set to nothing or the specified name was not found.
Get your player. This will return null if you are not in a game.
Plays a sound. Refer to https://www.digminecraft.com/lists/sound_list_pe.php for sounds
The sound name, for example: mob.enderdragon.growl
The volume of the sound. Default is 1
Pitch of the sound. Default is 1
Generated using TypeDoc
Captures the mouse cursor (hides it and allows the player to look around using the mouse cursor.)