MolangVariables: "variable.animation_frames_128x128" | "variable.animation_frames_32x32" | "variable.animation_frames_face" | "variable.attack_body_rot_y" | "variable.attack_time" | "variable.bob_animation" | "variable.boot_layer_visible" | "variable.charge_amount" | "variable.chest_layer_visible" | "variable.damage_nearby_mobs" | "variable.first_person_rotation_factor" | "variable.gliding_speed_value" | "variable.hand_bob" | "variable.has_target" | "variable.helmet_layer_visible" | "variable.is_blinking" | "variable.is_blocking" | "variable.is_bow_and_arrow" | "variable.is_brandishing_spear" | "variable.is_holding_left" | "variable.is_holding_right" | "variable.is_holding_spyglass" | "variable.is_horizontal_splitscreen" | "variable.is_paperdoll" | "variable.is_sneaking" | "variable.is_tooting_goat_horn" | "variable.is_using_brush" | "variable.is_using_vr" | "variable.is_vertical_splitscreen" | "variable.item_use_normalized" | "variable.last_blink_time" | "variable.left_arm_swim_amount" | "variable.leg_layer_visible" | "variable.map_angle" | "variable.map_face_icon" | "variable.player_arm_height" | "variable.player_x_rotation" | "variable.right_arm_swim_amount" | "variable.short_arm_offset_left" | "variable.short_arm_offset_right" | "variable.swim_amount" | "variable.tcos0" | "variable.use_blinking_animation" | "variable.use_item_interval_progress" | "variable.use_item_startup_progress" | "variable.is_first_person"

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