Returns true if in a world, returns false if not. You will only be able to use the World methods if you are in a world.
true
false
Gets the clientside entity list (only if you have operator otherwise it will only return you)
Gets the clientside number of entities (including you)
The saved world name.
Gets the name of the players connected to the world.
Returns true if it's your own local world. Returns false if not.
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Returns
true
if in a world, returnsfalse
if not. You will only be able to use the World methods if you are in a world.