Hierarchy

  • World

Methods

  • Returns true if in a world, returns false if not. You will only be able to use the World methods if you are in a world.

    Returns boolean

  • Gets the clientside entity list (only if you have operator otherwise it will only return you)

    Returns Entity[]

  • Gets the clientside number of entities (including you)

    Returns number

  • Gets the name of the players connected to the world.

    Returns string[]

  • Returns true if it's your own local world. Returns false if not.

    Returns boolean

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